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Programming a Multiplayer FPS in DirectX
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Programming a Multiplayer FPS in DirectX (Companion CD).iso
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Chapter 10
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Figure 10.12.tif
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2004-11-15
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This radius is too smail and will allow players to camp at it. This radius is big enough to stop camping, but smail enough to This radius IS remain local. too large and will detect players in other rooms.